UFO Jumble
A fast-paced frenzy game with online multiplayer support
Patrick Lühne. Game Programming seminar, 2012.
![UFO Jumble, Figure 1](images/projects/ufo-jumble/figure_1.jpg)
UFO Jumble is an online multiplayer frenzy game I designed and implemented for a game programming seminar in 2012. Up to eight players control a UFO and try to damage each other with lasers. As the lasers rotate around the UFO, it requires some skill to aim at the opposing UFOs. Players can obtain power-ups at the machine dock, e. g., increasing the number of lasers or their strength.
I implemented UFO Jumble in C++ with OpenSceneGraph and designed all the visuals using Blender, Inkscape, and GIMP.
Video
Screenshots
![UFO Jumble 3D](images/projects/ufo-jumble/shields.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/machine_dock_1.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/respawn.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/lightning.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/explosion_1.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/explosion_2.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/explosion_3.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/explosion_4.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/machine_dock_label.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/machine_dock_2.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/machine_dock_3.jpg)
![UFO Jumble 3D](images/projects/ufo-jumble/machine_dock_4.jpg)